#include "BaseProgram.h"


BaseProgram::BaseProgram(void)
{
}


BaseProgram::~BaseProgram(void)
{
}


void BaseProgram::setType(char* _type)
{
	type=_type;
	cout<<"type="<<type<<endl;
}

void BaseProgram::setListComponent(list<MyComponent> _cmtList)
{
	listComponent=_cmtList;
}